- RED ORCHESTRA 2 RISING STORM CUSTOM MAP LIST UPDATE
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The Shake and Bake Double XP launch promotion will run through June 6 as well, and grant all owners of the game double experience points as they play during the first week of the game’s release. In addition to the first week sale, early players of Rising Storm 2: Vietnam will also be lucky enough to enjoy double XP for the first week of release.
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As always with Tripwire, it will be free to everyone who owns the game.”
RED ORCHESTRA 2 RISING STORM CUSTOM MAP LIST SERIES
We’ll continue to do that post-release as well, with a series of upcoming updates – new factions, new gameplay and more. “ The AMG crew have all the experience of designing for asymmetric warfare from the first Rising Storm and, this time, we went through multiple beta waves to gather feedback from the players, act on that feedback and really hone the game to what the players wanted. The weapons, the gameplay, the look – all coming together to generate a really immersive, visceral experience that will keep drawing people in.” said Alan Wilson, Product Director for Tripwire. “ Rising Storm 2: Vietnam has grown out of all we’ve learned over the years in the Red Orchestra franchise. The highly-anticipated sequel to the smash hit Rising Storm hits the Steam store at 10:00 AM Pacific Time today, and though the Standard Edition will normally be available for $24.99 and the Digital Deluxe Edition priced at $29.99, both editions are 10% off through June 6.Ĭheck out the new Rising Storm 2: Vietnam launch trailer here. Tripwire Interactive is pleased today to announce the release of Rising Storm 2: Vietnam on PC. Tripwire Interactive Announces Special 10% Off Sale and Double XP Event for the First Week More game info can be found on the official Rising Storm 2: Vietnam website.
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This means that by default, servers will allow vote kicks only for members of your own teamįor a full list of bug fixes and game changes, please consult the full Patch Notes for Rising Storm 2: Vietnam here: Vote kicking is now default to Team-Only.As such, players will now be able to discern, audibly, between grenade landing sounds Added a different landing sound for smoke grenades.Improved the attenuation of grenade bounce sounds.Updated the sound of the Bird Dog recon plane.Updated the AK single fire sound to more closely match the full auto fire mode.Enlarged the ‘Change Camera’ text on the spectator view.This makes it less confusing on which team exactly won The ‘After Action Report’ has been modified to show separate round end and match end slates.Bullet decals now stay on objects and surfaces on all maps for longer across all graphics settings.Added an idle pose to the SVD when the magazine is empty, preventing the bolt handle from sliding forward incorrectly.Improved the saturation and readability of the overhead maps.Improved the third person animations for sprinting uphill with a sniper rifle equipped.Improved the animations when sprinting with grenades to avoid ‘foot sliding’.Destroyed tunnels will very much look destroyed now Improved the mesh for destroyed squad tunnel.Added a red tunnel preview mesh which displays during the cooldown following the destruction of a spawn tunnel.Extended artillery protection zones to cover the entirety of the US spawns on Hill 937.Improved the lighting inside Objective B on Compound.Added more solid cover to Objective A on Cu Chi.Removed one specific tree from the landing zone in An Lao Valley, per a request from Reddit user SprayAndPlay.Tweaks to mouse sensitivity when using iron sights after adjusting slider values in settings.
FYI, this will reset all servers to this new default time. Increased the default pre-round delay from 10 seconds to 30.Reduced friendly fire penalties for commanders.Reduced player movement speed while climbing ladders.Various tweaks to various weapons’ collision, correcting the distance to walls at which certain weapons ‘lower’.You can change this setting in the gameplay options Now by default, sprinting from prone will no longer return the player back to the prone stance when the player stops sprinting.Made it vastly easier to pick up dropped weapons.Changed the way tiebreakers work on Territory mode – now the team which captures the most points will win in a tiebreaker situation, not the team with more points.General Changes & Updates in Rising Storm 2: Vietnam version 1.01: Version 1.01 of Rising Storm 2: Vietnam contains a host of changes to the game inspired by player feedback, and an extensive list of bug fixes, also brought to the attention of the developers by the game’s committed community. Tripwire Interactive today released the first patch for its recently released tactical shooter Rising Storm 2: Vietnam, which has been a critical and commercial success since launching on May 30.
RED ORCHESTRA 2 RISING STORM CUSTOM MAP LIST UPDATE
Quality-Of-Life Updates and Performance Improvements Top Priority List for Popular Shooter’s First Update